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Tag Archives: Macbook Pro
Mail Rule AppleScript Attachment Download Primer Tutorial
A while back we learned how useful Mac OS X AppleScript ideas could be when combined with TextWrangler text editor constructing WordPress Blog Posting content when we presented WordPress Blog Posting AppleScript TextWrangler Helper Primer Tutorial, and today we extend … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged AppleScript, application, attachment, desktop, download, email, email client, folder, hard disk, image, Mac OS X, Macbook Pro, Mail, programming, rule, rules, script, tutorial
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WordPress Blog Posting AppleScript TextWrangler Helper Primer Tutorial
Way back at the infancy of this blog we broached the idea that more people should learn computer coding with Are you interested in combating drudgery? as we put to you … In your job do you have pretty simple … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials
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Tagged Apple, AppleScript, blog, interpretive, korn shell, Mac OS X, Macbook Pro, recording, text editor, TextWrangler, Wordpress
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Xcode iOS Mobile Application Bundle Upgrade Primer Tutorial
Today’s topic about Xcode iOS Mobile Application Version and Bundle Changes in Apple Store involves a common enough scenario using Mac OS X on a MacBook Pro. We want to upgrade our iOS “Make Your Own Charts” mobile application, in … Continue reading →
Posted in eLearning, iOS, Software, Tutorials, Xcode
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Tagged App Store, Apple, Apple Store, build, deployment, drag, Finder, icon, IDE, image, iOS, iPad, Mac OS X, Macbook Pro, mobile app, mobile application, Swift, Xcode
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Nostalgia Game External Javascript Iframe CSS Rules Saved Tutorial
Today we want to augment … our findings from yesterday’s proof of concept web application at CSS Style Javascript DOM Override Onload Primer Tutorial the sanity check of this useful link confirming the difficulty to dynamically create new CSS Rules, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, CSS Rule, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, head, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe External CSS Tutorial
We want to extend the functionality of yesterday’s Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial so that where we left off yesterday with … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial
Yesterday’s Nostalgia Game External Javascript Iframe CSS Style Tutorial, as shown below, set out with the modest aim … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js extending on yesterday’s Nostalgia Game External … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Style Tutorial
We’re keen on doing CSS styling in amongst the HTML via style= parameter settings (sometimes termed “inline CSS”). Please don’t think that this approach is as popular as creating stylesheets and external CSS file maintainance. And believe me, I understand … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Inheritance Tutorial
Yesterday’s aesthetically motivated Nostalgia Game Gimp Tutorial as shown below, got us thinking about … CSS styling child HTML iframe CSS styling background images in webpages background images in child HTML iframe “inheriting” CSS styling … and hope you can … Continue reading →
Posted in eLearning, Games, GIMP, Operating System, Photography, Tutorials
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Tagged background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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