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Tag Archives: mobilefish
Octopus Anatomy Primer Tutorial
What do Carpentry and Octopus Anatomy have in common? Many hands make light fittings get a bevelled edge? No, for us, finding an arrowed diagram for Octopus Anatomy that functioned like the one we used for our Carpentry web application … Continue reading
Posted in eLearning, Event-Driven Programming, Games, GIMP, Tutorials
Tagged anatomy, blur, carpentry, game, games, gaussian blur, GIMP, HTML, image, Javascript, label, map, mobilefish, octopus, programming, tutorial
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The Cell Game Primer Tutorial
There’s more anatomy to study, and we’ve got a similar scenario today with our “The Cell Game”, to the Body Cavities Game Primer Tutorial of recent times, with a similar modus operandi … the inspiration, and source of the wherewithal … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged anatomy, area, CSS, event, HTML, Javascript, map, mobilefish, onclick, onload, programming, tutorial
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Body Cavities Game Primer Tutorial
Piano playing and Anatomy … what do they have in common? Hopefully not that “anatomy leaves you feeling flat” (boom, boom). Or “playing the piano is simply organsmic”. No, for us, it is that we are using the same “online” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged anatomy, area, CSS, event, HTML, Javascript, map, mobilefish, onclick, onload, programming, stop press, tutorial
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