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Tag Archives: navigator.platform
Dots and Boxes Game Parameterization Tutorial 
We quite like โฆ substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either โฆ parameterize it repurpose it โฆ and with the โDots and Boxes Gameโ web application of yesterdayโs Dots and Boxes Game Primer โฆ Continue reading โ
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial 
Today, do you fancy โฆ Morphing a clone โฆ or should that be โฆ Cloning a morph โฆ onto yesterdayโs SOS Game Primer Tutorial with our new โDots and Boxesโ game? Yes, thatโs it for us today, simply because the โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial 
Even though it took too long to get to yesterdayโs Word Find Game Viewport Tutorialโs Word Find Gameโs level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off โฆ Continue reading โ
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial 
Do you remember the last time at this blog that we simulated the Android โtoastโ mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding โฆ mobile device use โฆ โฆ Continue reading โ
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Aesthetics Tutorial 
CSS styling keeps getting better for webpages, with extended functionality, as proven when CSS3 came to being. Two styling features we find quite impactive are โฆ CSS animation โฆ and โฆ CSS linear gradients โฆ we use, respectively, regarding โฆ โฆ Continue reading โ
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged aesthetics, animation, background, background image, border, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, glow, highlight, HTML, image, Javascript, keyframes, linear gradient, Mac OS X, macOS, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, programming, say, select, selection, selection api, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Mobile Tutorial 
Yesterdayโs Word Find Game Personalization Tutorial, and the Word Find Game from versions before all had an unwieldy relationship with mobile platforms. The โฆ selection, via Selection API, using HTML textarea, suits non-mobile well โฆ but we think todayโs newly โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged click, clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, Mac OS X, macOS, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, programming, say, select, selection, selection api, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Personalization Tutorial 
Yesterdayโs Word Find Game Modes of Use Tutorial gave us the means by which we could have multiple players in our โFinding the Wordโ game, as a number. But many users prefer โnamesโ to โnumbersโ. And so โฆ we start โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, Mac OS X, macOS, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, paste, player, players, programming, say, select, selection, selection api, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Client Pre-emptive Iframe Onload Intranet Feeling Tutorial 
The recent MAMP Timekeeping Web Application PHP Notifications Tutorialโs โฆ Up at the public RJM Programming domain, as far as the Notification API functionality supervisor webpage goes, the changed HTML and Javascript notifications_ideas.html Notification API functionality HTML and Javascript web โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged client, client pre-emptive iframe, event, exec, IFRAME, intranet, Javascript, mixed content, navigator.platform, onload, operating system, programming, tutorial, url
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