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Tag Archives: onclick
Canvas Drag and Drop Even Less Ephemeral Tutorial
In yesterday’s Canvas Drag and Drop Less Ephemeral Tutorial … image slides … could go into … data URI list … could be hashtagged … along with a … delay argument … then, via user button click, sent via “a” … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, file, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, output, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Less Ephemeral Tutorial
We’re bucking the trend, today, “offering less” but “producing more”, we’re hoping, on top of the progress of yesterday’s Canvas Drag and Drop Ephemeral Tutorial …. adding totaking from an “internal use only” level of ephemeralness which only offered an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, onclick, ondragover, ondragstart, ondrop, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Ephemeral Tutorial
Onto yesterday’s Canvas Drag and Drop Primer Tutorial‘s … proof of concept feel to being able to drag and drop via the canvas element … today we have … proof of concept ideas regarding future sharing and collaboration aspects to … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, annotation, background, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, popup, popup window, programming, proof of concept, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Primer Tutorial
It’s time. It really is. It’s time to revisit the “User of Signature Signature” web application using the HTML5 canvas element to create and share graphical data, that we last dealt with when we presented Canvas Sharing via Email Hashtagging … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged annotation, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, programming, proof of concept, stop press, tutorial, webpage
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Word Game Modes Tutorial
Further to yesterday’s Find English Mobile Clicked Word Ends Game Tutorial and back to the original “/usr/share/dict/” Linux or macOS dictionary ideas started with “/usr/share/dict/words” ideas from Find English Highlighted Words Game Primer Tutorial … in that oldest Find the … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, connective, CSS, dictionary, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Find English Mobile Clicked Word Ends Game Tutorial
We tried making the mobile platforms work with the selectionchange event of yesterday’s Find English Highlighted Words Game Selection Tutorial‘s Find the Word game web application, but we decided, today … the default game operation for mobile platforms should be … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Google Geo Chart and Map Chart Hashtag SMS Tutorial
We’ve reached limits! Yes, researching for SMS sharing conduits within the macOS arrangement here, we believe for iMessage SMS messages there may be a length limit that kicks in around the 18k mark. Anyway, along the line, with SMS messaging … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, click, clientside, collaboration, communication, conduit, data, email, emeil client, emoji, form, geo chart, Google chart, hash, hashtag, hashtagging, href, huge, image chart, iPhone, Javascript, large, link, list, mail server, map chart, method, navigate, onclick, PHP, programming, share, sharing, SMS, tutorial, url, webpage, Wikipedia
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