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Tag Archives: OOP
Window Object Method Override Return Values Tutorial
It is somewhat true that Javascript does not care about the type of variable your non-array variable is, in the sense that … strings … and … (any of the forms of) integers or real numbers … can be “housed” … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged constant, DOM, eval, HTML, input, interactive entry, Javascript, method, object, Object Oriented Programming, OOP, override, programming, prompt, proof of concept, return, return value, textbox, tutorial, window, window object, window object method
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Window Object Method Override Textbox Tutorial
Yesterday’s Window Object Method Override Primer Tutorial‘s web application needed interactive entry to work. There are many interactive entry methodologies available to web applications, but perhaps yesterday’s choice of … prompt Javascript popup window … approach is not ideal, it … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged constant, DOM, HTML, input, interactive entry, Javascript, method, object, Object Oriented Programming, OOP, override, programming, prompt, proof of concept, textbox, tutorial, window, window object, window object method
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Window Object Method Override Primer Tutorial
Yesterday’s Colour Wheel Prompt Override Tutorial prompted us (chortle, chortle) to piece together a more generic look at … window object methods … and … override … ideas … merged into a … “proof of concept” web application … that … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged constant, DOM, HTML, Javascript, method, object, Object Oriented Programming, OOP, override, programming, prompt, proof of concept, tutorial, window, window object, window object method
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Javascript Object Oriented Programming Constructor Calculator Tutorial
We’re going to relent regarding the impracticality of handling the big numbers involved in our most recent Date Guessing game featured in Javascript Object Oriented Programming Constructor Players Tutorial. To “relent” with a game design means adding “hints”, quite often, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, calculator, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, hint, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, PHP, player, players, programming, proof of concept, seconds, table, tbody, Tcl, thead, tutorial, variable
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