Tag Archives: open source

Image/PDF and Audio/Video Supervised Flatten Tutorial

Yesterday’s Image/PDF and Audio/Video Supervised Concatenate Tutorial‘s … “+” functionality to … concatenate … or … voiceover … is, today, joined by … you guessed it … “-” functionality to … flatten animated GIF … or … flatten video … … Continue reading

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Image/PDF and Audio/Video Supervised Concatenate Tutorial

It is a combination of … yesterday’s Image/PDF and Audio/Video Supervised Multiple Tutorial … with the previous … Concatenating Video on Command Line Tutorial … that steers us into another couple of ideas our “+” logics could represent when we … Continue reading

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Image/PDF and Audio/Video Supervised Multiple Tutorial

Back at Image/PDF and Audio/Video Supervised Aesthetics Tutorial we had an assumption going that there would be a one to one correspondence of … input media file … to … output media file … but there are quite a few … Continue reading

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Image/PDF and Audio/Video Supervised Aesthetics Tutorial

That work of yesterday’s … Button Versus Input Type Equals Button Primer Tutorial‘s button element improved approach to working with email addresses in consort with window.localStorage “memory” (even between sessions) … combines with … the recent work of Image/PDF and … Continue reading

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Image/PDF and Audio/Video Supervised Conversions Tutorial

Yesterday’s Audio and Video Supervised Conversions Primer Tutorial “Media Conversions” web application started with … audio video … using the ffmpeg “middle audio/video converter player”, and for today’s work we want to add … image PDF … that “PDF” representing … Continue reading

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Audio and Video Supervised Conversions Primer Tutorial

Were you here, or remember, the blog posting called MacOS Document Conversion Primer Tutorial, when we surmised … A good thing about a “version control” or “source control” system is that you can … “pick up” from any version … … Continue reading

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Cocos2d Mac Game Hello World Cocos Creator Tutorial

We are revisiting a “Games Development” topic today, but games involving the possibility for “heavy” graphical usage, by channelling the first Hello World chapter of a book we really like called Cocos2D Game Development Essentials by Ben Trengrove (ISBN: 978-1-78439-032-7). … Continue reading

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Cocos2d Mac Xcode Game Development Primer Tutorial

Games development involving “heavy” graphical usage usually requires more than you can do very professionally with Javascript client code in a web application that we did, last, for Star Proteins versus Superbugs Game CSS Tutorial, and if you read that … Continue reading

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