Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Regional Text Google Chart Geo Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts on AlmaLinux Tutorial
- WordPress Link URL Remapping Tutorial
- Textarea Content Masking Pattern Genericization Tutorial
- Textarea Content Masking Pattern Tutorial
- Textarea Content Masking Tutorial
- Australian Postcode Place Revisit Tutorial
- PHP Recompiles C Numerical Sort Hashtag Genericization Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: overlay
Colouring In Drag and Drop Text Placement Tutorial
If you think in terms of … Annotation functionalities … available to the user of our current interest, the Colouring In web application, up until today, we relied on user scribbling means to involve any “textual feeling” in this project. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, tutorial, undo, units, url, user experience, UX, value add, width
|
Leave a comment
Colouring In Drag and Drop Animated Background Images Tutorial
One image can a background image make. More than one images can a moving picture make. And that is why, after yesterday’s Colouring In Drag and Drop Multiple Background Image Tutorial, we turn our attention to a first … animated … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
|
Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
|
Leave a comment
Colouring In Drag and Drop Multiple Background Image Tutorial
The ability to add multiple background images in HTML and using CSS can be very useful. We’ve done this in the past, and knew the important CSS properties to fill in were … background-image background-repeat background-size background-position … which should … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
|
Leave a comment
Colouring In Drag and Drop Keyboard Events Tutorial
Despite us having precedents to turn to regarding … establishing a layer of keyboard onkeydown event logic for a non-textbox HTML element … we’ve had to look up so many websites for advice, thanks, that it must have been that … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged background, background image, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, navigation, nickname, number, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
|
Leave a comment
Colouring In Drag and Drop Mixed Platform Collaboration Tutorial
The urging within a lot of Responsive Web Design online advice is to use “proportional” units such as … % vw and vh … as much as possible, and all that is true. But the “px” unit is still relevant … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged background, background image, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
|
Leave a comment
Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
|
Leave a comment
Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
|
Leave a comment
Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
|
Leave a comment