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Tag Archives: pointer
Dominoes Horizontal Blocked Game Tutorial
Playing a Dominoes Horizontal Block Game after yesterday’s Dominoes Horizontal Block Game Handoff Friendly Tutorial was where we realized you could have a “stalemate” (in chess parlance) in a Dominoes game, as per “what is stalemate called in a dominoes … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, blocked, box shadow, button, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, locked, macOS, mobile, mouse, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Dominoes Horizontal Block Game Handoff Friendly Tutorial
After yesterday’s Dominoes Horizontal Block Game Mobile Speech to Text Tutorial we started delving more into Apple’s Handoff concepts here sharing between an iPhone and a MacBook Air … on same WiFi network Bluetooth on … and found that “for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, Apple, audio, beep, below the fold, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, handoff, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, mouse, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Dominoes Horizontal Block Game Mobile Speech to Text Tutorial
We were researching ways an iPhone or iPad could be a second monitor for a macOS MacBook Air (and with our Dominoes game intelligently differently program the display on the second monitor) when researching … Screen Mirroring AirPlay Handoff QuickTime … Continue reading
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
Tagged Apache, audio, beep, below the fold, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, mouse, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, pointer, pointing, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, trackpad, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Co-ordinate Cursor Mercator Projection External Javascript Tutorial
For describing where you are on Earth humans have set up the … Longitude,Latitude … (usually measured in degrees, especially in Mbeya and Madrid) system of describing positions, and on a Mercator Projection (ie. at school, the ones showing Greenland … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged chart, co-ordinates, cursor, degrees, document.body, emoji, event, external Javascript, geographicals, HTML, IFRAME, image, img, Javascript, latitude, left, longitude, MAMP, map, Mapping, Mercator, mercator projection, onmousemove, percentage, percentage units, pointer, position, programming, projection, responsive design, SVG, svg+xml, tool, top, tutorial, units
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Co-ordinate Cursor External Javascript Primer Tutorial
Today we’re taking what we learnt regarding … co-ordinated cursors … (only regarding non-mobile platforms, alas) we implemented via the document.body onmousemove event logics in the recent Animated Plane Refuel Game Tutorial, and creating new external Javascript useful calleetool whereby … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged co-ordinates, cursor, document.body, emoji, event, external Javascript, HTML, IFRAME, Javascript, left, MAMP, onmousemove, percentage, percentage units, pointer, position, programming, responsive design, SVG, svg+xml, tool, top, tutorial, units
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?