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Tag Archives: Preview
Please Sign Paperless Email Reply Primer Tutorial
What do you do when emailed a PDF document to sign and return? In your processes, do you need to scan hardcopy (ie. paper) at any stage? If no, I’ll not nag you then about the world’s resources, and suchlike. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged attachment, email, image, image map, Mac OS X, Macbook Pro, macOS, paperless, PDF, Preview, programming, reply, scribble, signature, text, tutorial
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Gmail Attachments to PDF Slideshow Primer Tutorial
When, in yesterday’s Making of Tethering MacBook Pro to iPhone AirDrop Tutorial we left off with … … is that the “Making of the Making of …”?! … Gmail_Slideshow_copy.pdf … it was a “lead in” to another “discovery” putting together … Continue reading →
Posted in eLearning, Software, Tutorials
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Tagged Apple, attachment, email, Gmail, Google, Mac OS X, Macbook Pro, network, PDF, presentation, Preview, print, slideshow, tutorial
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Making of Tethering MacBook Pro to iPhone AirDrop Tutorial
The making of yesterday’s Tethering MacBook Pro to iPhone Primer Tutorial‘s PDF slideshow presentation was of great significance to us, because, although we’d had some experience with Mac OS X and iOS’s AirDrop means of sharing data before, when we … Continue reading →
Posted in eLearning, iOS, Networking, Tutorials
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Tagged airdrop, Apple, bluetooth, connection, device, hotspot, iOS, iPhone, Mac OS X, Macbook Pro, mobile, network, PDF, presentation, Preview, tethering, tutorial, USB, WiFi
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Preview PDF Annotation Bubbles Primer Tutorial
Did you notice with yesterday’s PDF slideshow for Genius Scan App PDF Email Tutorial we used some annotation bubbles in our presentation? The use of annotations was one of the first thoughts regarding the “marketing” of different tiers of functionality … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged annotation, bubble, Mac OS X, PDF, Preview, speech bubble, tutorial
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Nostalgia Game External Javascript Iframe CSS Rules Saved Tutorial
Today we want to augment … our findings from yesterday’s proof of concept web application at CSS Style Javascript DOM Override Onload Primer Tutorial the sanity check of this useful link confirming the difficulty to dynamically create new CSS Rules, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, CSS Rule, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, head, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe External CSS Tutorial
We want to extend the functionality of yesterday’s Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial so that where we left off yesterday with … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, file, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhone, Javascript, Mac OS X, Macbook Pro, media, nostalgia, onerror, onload, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Stylesheet Tutorial
Yesterday’s Nostalgia Game External Javascript Iframe CSS Style Tutorial, as shown below, set out with the modest aim … allow a child HTML iframe webpage calling a particular external Javascript file … still keep_parent_background.js extending on yesterday’s Nostalgia Game External … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, stylesheet, tutorial, user experience, UX, video, YouTube, YouTube API
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Nostalgia Game External Javascript Iframe CSS Style Tutorial
We’re keen on doing CSS styling in amongst the HTML via style= parameter settings (sometimes termed “inline CSS”). Please don’t think that this approach is as popular as creating stylesheets and external CSS file maintainance. And believe me, I understand … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged address bar, argument, background, background image, camera, CSS, external Javascript, game, games, getBoundingClientRect, GIMP, Google, HTML, IFRAME, image, iPhoen, Javascript, Mac OS X, Macbook Pro, media, nostalgia, opacity, overlay, PaintBrush, photograph, photography, Photos app, Preview, programming, search engine, setTimeout, tutorial, user experience, UX, video, YouTube, YouTube API
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