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Tag Archives: processing
Colouring In Drag and Drop Reveal Right Click Tutorial
Yesterday’s Colouring In Drag and Drop Mountain Reveal Game Tutorial showed us … a whole new woooorrrrlllddd of event functionality … via … ondblclick … and today we have … a non-mobile new woooorrrrlllddd of event functionality … via … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop Mountain Reveal Game Tutorial
Today’s blog posting has a “theme song” … highHi! Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … and … Rivers Reveal game … we use a lot of, what pans out … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop River Reveal Game Tutorial
Today’s blog posting has a “theme song” … deep. Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … we use a lot of it’s ideas to present … Rivers Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, left.width, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Sharing Tutorial
When a lot of us think of games or quizzes, we think “level playing field”, at least at the start of a game. In other words, the way the game starts the players are faced with the same or similar … Continue reading →
Posted in Not Categorised
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Tagged animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, question, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Geography Tutorial
Yesterday’s Colouring In Drag and Drop World Reveal Game Tutorial‘s Colouring In web application’s … World Reveal subsection of functionality … could do with … more education … less computer labour dependence … that last one we determined as necessary, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Gimp Guillotine Follow Up Memory Tutorial
It’s a bit arrogant to say a sizeable piece of code you’ve written is “bug free”, especially if it involves user entered data, but it is a good aspiration, like marking at the 50 metre line, on the boundary, for … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, bug, canvas, catch, class, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, emboss, error, error handling, eval, exception, exec, ffmpeg, file specification, file_get_contents, filter, gaussian blur, GD, GIMP, glob, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, input, invert, Javascript, keyframes, MAMP, margin, matrix, memory, multiple, onions, opacity, output, overlay, pattern, PDF, PHP, processing, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, try, tutorial, visibility, web design, webpage, whitespace, window, zip
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Gimp Guillotine Follow Up Zip Tutorial
We’re entering the Goldilocks Zone today as far as “onions of the 4th dimension” thoughts go with the recent GIMP Guillotine Follow Up web application we’ve been developing. it’s too hot thinking we’ll find any “onions of the 4th dimension” … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, canvas, class, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, emboss, eval, exec, ffmpeg, file specification, file_get_contents, filter, gaussian blur, GD, GIMP, glob, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, input, invert, Javascript, keyframes, MAMP, margin, matrix, multiple, onions, opacity, output, overlay, pattern, PDF, PHP, processing, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, tutorial, visibility, web design, webpage, whitespace, window, zip
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AutoHotKey Primer Tutorial
Have you heard of AutoHotKey? It is a Windows application (that is quite brilliant) which can record and replay mouse and keystrokes, or assign a group of actions to a HotKey. Anybody into procedures and the operations side of I.T. … Continue reading →
Posted in eLearning, Tutorials
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Tagged AutoHotKey, automation, barcode, hotkey, operating system, processing, recording, tutorial, Windows
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