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Tag Archives: prompt
Chess Game Check Logic Tutorial
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle … Chess check logic … regarding … castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Correspondence Tutorial
Yesterday’s Chess Game Midway Scenario Layout Tutorial “Midway Layout Scenario” for our Chess Game Practice was a conduit to another idea. Any ideas what? Anyone? Anyone? Yes, Con Nike, we can send off a snapshot of the Chess Game at … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, huddling, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Midway Scenario Layout Tutorial
We are always intrigued by those Chess “end game scenarios” that appear in the newspaper. We’re guessing to get good at Chess you need to know strategies to adopt for various scenarios. With that in mind, in addition, onto those … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaboration, commentary, communication, contain, contenteditable, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Sentence Shuffle Game Tutorial
More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, cell, column, Did you know, drag, drag and drop, drop, emoji, entity, ESL, game, games, genericize, grid, guess, html entity, image, Javascript, number, PHP, popup, popup window, programming, prompt, rearrange, sentence, shuffle, table, tutorial, words
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Circular Text Around Media Animated QR Code Tutorial
The arrangements of yesterday’s Circular Text Around Media QR Code Tutorial‘s QR Codes, being as they … are given onclick logic for both non-mobile and mobile platforms … can be given the opportunity to be … animated via two slides … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, astronomy, audio, background, background image, bar chart, base64, button, camera, chemistry, circle, circular, class, className, compound, CSS, data uri, data url, day, distance, DOM, dropdown, element, equation, formula, geometry, Google, Google Charts, Google Page Insights, Google Page Speed, Google PageSpeed, height, HTML, IFRAME, interactive entry, Javascript, justification, justify, keyframes, mathematics, media, mimetype, mobile, molecule, navigate, nest, nesting, onclick, orbit, periodic table, perspective, planet, play, play button, programming, prompt, QR Code, quiz, radius, scale, science, search engine, select, size, smart phone, solar system, statistics, styling, sun, SVG, svg+xml, text justification, tool, user, utf-8, video, watermark, width, window.prompt, year
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Circular Text Around Media QR Code Tutorial
QR Codes are a bit like Emojis to us, in that they both feel like hybrid and useful relatively recent online concepts. They both enhance in a display sense. Emojis bridge the gap between text and graphics. QR Codes bridge … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, astronomy, audio, background, background image, bar chart, base64, button, camera, chemistry, circle, circular, compound, data uri, data url, day, distance, dropdown, element, equation, formula, geometry, Google, Google Charts, height, HTML, IFRAME, interactive entry, Javascript, justification, justify, mathematics, media, mimetype, mobile, molecule, navigate, nest, nesting, onclick, orbit, periodic table, perspective, planet, play, play button, programming, prompt, QR Code, quiz, radius, scale, science, search engine, select, size, smart phone, solar system, statistics, sun, SVG, svg+xml, text justification, tool, user, utf-8, video, watermark, width, window.prompt, year
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Circular Text Around Media Data URI Tutorial
If we were to channel the “inner nerd”, we’d say the day we discovered there was such a thing as a data URI was hugely notable. But on that first day, we didn’t get how good they were. In the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, astronomy, audio, background, background image, bar chart, base64, button, chemistry, circle, circular, compound, data uri, data url, day, distance, dropdown, element, equation, formula, geometry, Google, Google Charts, height, HTML, IFRAME, interactive entry, Javascript, justification, justify, mathematics, media, mimetype, molecule, nest, nesting, onclick, orbit, periodic table, perspective, planet, play, play button, programming, prompt, quiz, radius, scale, science, search engine, select, size, solar system, statistics, sun, SVG, svg+xml, text justification, tool, user, utf-8, video, watermark, width, window.prompt, year
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Draughts Game Logic Tutorial
Is “mutipurposing code” overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? We’ll leave that topic … Continue reading →