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Tag Archives: requestAnimationFrame
Ball Game Canvas Animation Primer Tutorial
In the 70’s (ie. 1970’s), around and in Australian squash court complexes, people would get excited by the squash, and the “coffee table” style computer games based on balls and bats and walls. Well, today, we were reminded of those … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, ball, bounce, canvas, event, game, onclick, onmousemove, onmouseout, programming, proof of concept, requestAnimationFrame, tutorial, wall, window
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Animation via RequestAnimationFrame Event Tutorial
Still within the “Proof of Concept” realms, today we add onto yesterday’s Animation via RequestAnimationFrame Primer Tutorial “colouring in” background pixels with a mouse and touch event driven additional functionality “set” allowing for … when user clicks first “in the … Continue reading
Animation via RequestAnimationFrame Primer Tutorial
Have you set up some animation using the Javascript setTimeout and/or setInterval timer functions, and found yourself disappointed with a lack of smoothness of animation? You are not alone. Have you tried (the good advice of) requestAnimationFrame event logic in … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, backgrout, event, HTML, Javascript, programming, requestAnimationFrame, setInterval, setTimeout, tutorial
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