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Tag Archives: score
Dice Games Peer to Peer Emoji Tutorial 
The recent Knockout Dice Game Emoji Tutorial got us a little peeved. We do like fairness, even for your humble web application, and when The Knockout Dice Game got an โemoji makeoverโ a few days ago โฆ well โฆ weโre โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clone, cloning, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, getComputedStyle, header, HTML, html decimal entity, internationalization, Javascript, justify, passivity, peer, peer to peer, percentage, probability, programming, responsive design, right to left, score, scoring, select, stop press, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Emoji Tutorial 
To our mind, the invention of emojis has been a really positive part of the online world. Maybe weโre that extra bit fond of them because it can go somewhere on the way to โฆ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, header, HTML, html decimal entity, internationalization, Javascript, passivity, percentage, probability, programming, responsive design, score, scoring, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Checkbox Tutorial 
Around here, weโre often moving on in a project via โฆ the changing of hardcodings into โdropdownโ select elements (especially within h1 header elements) โฆ but today, to move on, we arrange for โฆ the nested insertion of a checkbox โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, dice, dropdown, game, header, passivity, percentage, probability, programming, responsive design, score, scoring, table, tabular, tutorial, units
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