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Tag Archives: score
Clairvoyance Game Waiting Tutorial
The recent Clairvoyance Game Objectify Tutorial work is revisited today, with the news that we’ve introduced … implied invitations … when the user enters a “player name” (looking a lot like an IP address) from that list of “potential players … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Objectify Tutorial
Extending yesterday’s Clairvoyance Game Sharing Scores Tutorial, it’s not exactly OOP (Object Oriented Programming) we are doing, but what we’d describe as “objectify” the proceedings we’re attending to today. Take a look at the following Javascript initialization code (now versus … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Not Categorised, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Sharing Scores Tutorial
Onto the day before yesterday’s (yes, another two dayer!) Clairvoyance Game Invitations Tutorial primarily we have a checkbox part regarding … Be Told Where You Went Wrong … guessing within our two player Clairvoyance Game … easy peasy … but … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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Dice Games Peer to Peer Emoji Tutorial
The recent Knockout Dice Game Emoji Tutorial got us a little peeved. We do like fairness, even for your humble web application, and when The Knockout Dice Game got an “emoji makeover” a few days ago … well … we’re … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clone, cloning, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, getComputedStyle, header, HTML, html decimal entity, internationalization, Javascript, justify, passivity, peer, peer to peer, percentage, probability, programming, responsive design, right to left, score, scoring, select, stop press, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Emoji Tutorial
To our mind, the invention of emojis has been a really positive part of the online world. Maybe we’re that extra bit fond of them because it can go somewhere on the way to …
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, header, HTML, html decimal entity, internationalization, Javascript, passivity, percentage, probability, programming, responsive design, score, scoring, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Checkbox Tutorial
Around here, we’re often moving on in a project via … the changing of hardcodings into “dropdown” select elements (especially within h1 header elements) … but today, to move on, we arrange for … the nested insertion of a checkbox … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, dice, dropdown, game, header, passivity, percentage, probability, programming, responsive design, score, scoring, table, tabular, tutorial, units
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?