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Tag Archives: score
Animated GIF Slide Component Knowledge Tutorial
Yesterday’s Animated GIF SVG Quiz Automation Interaction Tutorial‘s … animated GIF, using its duration, for effect, adding user interaction onmouseover logic for our SVG Quiz scenarios … led us to, today … the more obvious generic step to add oncontextmenu … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged $_GET, $_POST, align, alignment, animated gif, animation, annotate, annotating, answer, Apache, argument.arguments, automation, background, background colour, background-color, bottom, btoa, canvas, child, clearRect, color picker, colour, colour picker, comma separated list, component, contenteditable, convert, duration, emoji, ffmpeg, fill, fillRect, fillStyle, font, font colour, font family, font size, form, Google, Google PageSpeed, graphics, IFRAME, image, ImageMagick, interactive, interface, justification, justify, line feed, local web server, localhost, MAMP, oncontextmenu, ondblclick, parent, PHP, position, programming, question, quiz, right click, score, scribble, slide, span, SVG, svg quiz, svg+xml, text, toDataURL, toggle, top, transparency, transparent, tutorial, up, url, utf-8, watermark, window.btoa, window.open, window.opener, z-index
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Animated GIF SVG Quiz Automation Interaction Tutorial
Today, we wanted to combine yesterday’s … Animated GIF SVG Quiz Bottom Watermark Argument Tutorial‘s progress … with a backtrack to … Animated GIF Duration Calculation Filter Browsing Tutorial work, which taught us that a Javascript client based solution could … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged $_GET, $_POST, align, alignment, animated gif, animation, annotate, annotating, answer, Apache, argument.arguments, automation, background, background colour, background-color, bottom, btoa, canvas, child, clearRect, color picker, colour, colour picker, comma separated list, contenteditable, convert, duration, emoji, ffmpeg, fill, fillRect, fillStyle, font, font colour, font family, font size, Google, Google PageSpeed, graphics, image, ImageMagick, interactive, interface, justification, justify, line feed, local web server, localhost, MAMP, ondblclick, parent, PHP, position, programming, question, quiz, score, scribble, slide, span, SVG, svg quiz, svg+xml, text, toDataURL, toggle, top, transparency, transparent, tutorial, url, utf-8, watermark, window.btoa, window.open, window.opener
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Rotation Game Tutorial
Can you guess what today’s tutorial is about if we say … yes, it’s about “rotation” … and another word for “rotation” could be … anyone, anyone … bit cheeky, but, yes, Tad ((it that Low?) … on second thoughts, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged button, DeviceOrientationEvent, dropdown, event, game, Javascript, programming, rotate, rotation, score, spin, spinning, tutorial, yaw
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Just Javascript Card Game Cursor Tutorial
Today we grew the complexity of the logic for non-mobile cursor users of our 500 or bridge card game web application, after yesterday’s Just Javascript Card Game Mid-UX Tutorial. The logic took a while and the presentation took a while … Continue reading →