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Tag Archives: spread
Google Chart Image Chart Colour Tutorial
Restricting you creatives to “inhouse annotations” of the “gray variety” might be seen as a bit boooorrrriiiinnnngggg! And so, onto the progress up to yesterday’s Google Chart Image Chart Rubber Banding Tutorial, today we’ve added a … colour picker … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged angle, animated gif, annotation, attrribute selector, bar chart, border-radius, broadcast, candlestick chart, canvas, circle, colour, concept, context, CSS, data, degrees, Did you know, discrete, discrete click, div, dropdown, earworm, emoji, event, event.stopPropagation, GD, gesture, Google Charts, graph, graphical, graphical representation, graphics, GraphViz, GraphViz Chart, GUI, hardcoding, HTML5, imageellipse, imagefilledellipse, ImageMagick, interface, label, line, line chart, linear gradient, loop, looping, macOS, mantissa, mathematics, mobile, mouse, obsession, onclick, ontouchdown, ontouchstart, parameter, parameterization, peer to peer, PHP, pich, pie chart, placement, play, play button, popup, popup window, programming, rectangle, relationship, representation, retwaek, rubber band, rubber banding, scatter chart, scribble, scroll, scrolling, song, spread, statistics, stopPropagation, substitution, ternery, text, thumbnail, touch, touchdown, tutorial, tweak, user, value, venn chart, Venn diagram, video, web browser, window.open, window.opener, YouTube
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Google Chart Image Chart Rubber Banding Tutorial
The Javascript clientside idea of “Rubber Banding” … Rubber banding is a popular technique of drawing geometric primitives such as line, polylines, rectangle, circle and ellipse on the computer screen. … really appeals to our “inner programmer” … damn! … … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Tutorials
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Tagged animated gif, annotation, attrribute selector, bar chart, border-radius, broadcast, candlestick chart, canvas, circle, concept, context, CSS, data, Did you know, discrete, discrete click, div, dropdown, earworm, emoji, event, event.stopPropagation, GD, gesture, Google Charts, graph, graphical, graphical representation, graphics, GraphViz, GraphViz Chart, GUI, hardcoding, HTML5, imageellipse, imagefilledellipse, ImageMagick, interface, label, line, line chart, linear gradient, loop, looping, macOS, mantissa, mathematics, mobile, mouse, obsession, onclick, ontouchdown, ontouchstart, parameter, parameterization, peer to peer, PHP, pich, pie chart, placement, play, play button, popup, popup window, programming, rectangle, relationship, representation, retwaek, rubber band, rubber banding, scatter chart, scribble, scroll, scrolling, song, spread, statistics, stopPropagation, substitution, ternery, text, thumbnail, touch, touchdown, tutorial, tweak, user, value, venn chart, Venn diagram, video, web browser, window.open, window.opener, YouTube
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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