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Tag Archives: status
Animated GIF Slide Extraction Reveal Tutorial
Around here, we’re not ashamed to simplify 90% of web design issues into two categories … an “overlay” issue … or … a “reveal” issue … and today’s improvements, pitted against the progress up until yesterday’s Animated GIF Slide Extraction … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, absolute URL, animated gif, animation, browse, browsing, canvas, command line, convert, curl, details, drawImage, extract, extraction, file, form, hotlink, hotlinking, HTML, image, image file, ImageMagick, interaction, Javascript, korn shell, local file, method, object, overlay, parameter, PHP, Png, post, programming, prompt, relative, relative URL, reveal, script, sequence, shell, shell_exec, slide, status, still, summary, textbox, tutorial, uniquifier, upload, url, user interaction
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CentOS Web Server cPanel Apache Status Tutorial
Our RJM Programming Linux CentOS Web Server cPanel Apache web server’s suite of software has a very useful report called Apache Status. We use it a bit like another Linux user without this report might use … ps -ef … … Continue reading →
Posted in Database, eLearning, Operating System, Tutorials
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Tagged add post, address bar, Adobe, Apache, apache status, backend, blog, blog post, blog posting, browse, buffer, category, CentOS, codex, connection, copy, cPanel, curl, custom fields, database, dropdown, emoji, error, file_get_contents, frontend, hanging, HTML, html validator, issue, lightbulb, link, Linux, local web server, macOS, MAMP, MySql, operating system, paste, PHP, phpMyAdmin, post, problem, process, programming, ps, report, select, single.php, SQL, status, symptom, tag, textarea, top, troubleshoot, troubleshooting, tutorial, TwentyTen, TwentyTen theme, url, validator, web browser, web server, webpage, Wordpress
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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YUI Slider Primer Tutorial
Yahoo’s YUI library of client Javascript functionality features a useful object called a “Slider”, that acts like a gauge (perhaps reminiscent of some of the concepts you can read about at PHP/Javascript/HTML Google Chart Gauge Chart Tutorial) with which you … Continue reading →
Posted in eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged CSS, Did you know, DOM, emoji, gauge, GIMP, HTML, image, Javascript, PaintBrush, programming, Script-Fu, slider, status, tutorial, Yahoo, YUI
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