Tag Archives: stop press

Textbox Div Contenteditable Primer Tutorial

We have an idea for use for the following componentry … div contenteditable=true … only hosting … input type=text value=” placeholder=[Some Instructive Blurb] readonly … initially like … <div onblur=docss(this.innerText); data-style=’border: 1px solid blue;’ id=mydiv contenteditable=true onclick=”if (this,innerText.length == 0) … Continue reading

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CSS Gradient Creations Conic Tutorial

Yesterday’s CSS Conic Gradient Primer Tutorial set us to thinking about integrating these Conic Gradients into our “Gradient Central” web application where you can create your own gradients which we last talked about with CSS Gradient Creations Mobile Width Tutorial. … Continue reading

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One Image Website VTT Tracks Tutorial

Using yesterday’s Ffmpeg Log Helper Towards VTT File Primer Tutorial VTT files we could choose to use … Audio and Video HTML element track cue functionality VTT file interface … you can read more about at HTML5 Track Element Primer … Continue reading

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One Image Website iOS Radio Music One Less Tutorial

Yesterday’s One Image Website iOS Radio Music Tutorial “Stop Press” promised … For tomorrow, we offer an optional “one less click”, “one less window” methodology improvement on the work above, as we transition the other “One Image Websites” over to … Continue reading

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One Image Website iOS Radio Music Tutorial

Did you read the recent Responsive Web Design Landing Page Image Map Tutorial? Its core takeaway was the linking of One Image Website functionalities. In these One Image Websites we’ve picked out a guinea pig … “The Commute” … to … Continue reading

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Image Pair Fitting into a Given Dimension Refresh Hashtag Tutorial

There are many many approaches where one webpage navigating to another can share data. Think, listing just a few … URL “get” ? and & arguments … on client side or server side … Ajax or HTML form (method=) “post” … Continue reading

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Multiple Keyboard Game Quiz Tutorial

Moving on from yesterday’s Multiple Keyboard Game Primer Tutorial two matters immediately occurred to us … this multiple keyboard game scenario is exactly the type to benefit from Full Screen mode of use (which we discussed, last with Fullscreen API … Continue reading

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