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Tag Archives: SVG
Javascript Lazy Evaluation Game Sharing Tutorial
In thinking about a sharing, via email or SMS, component on top of the progress of the recent Javascript Lazy Evaluation Bearing Game Tutorial, with our current … Javascript Lazy Evaluations themed … Drag and Drop themed … Geography Quiz … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, bearing, capital, capital city, challenge, client pre-emptive iframe, clue, code, code syntax, collaborate, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, email, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, Math.floor, Math.random, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, random, reveal, scale, scrollIntoView, select, sentence, setTimeout, share, sharing, SMS, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Bearing Game Tutorial
Let’s just suppose you’ve got a “hardy crow” (like those in Javascript Lazy Evaluation Crow Fly Game Tutorial) and it doesn’t mind “a bit of chill” on occasions. To minimize the distance it flies to get to a given destination … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, bearing, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Crow Fly Game Tutorial
To be a crow on the Mercator Projection is to be the “moron” in oxymoron. Yes, have a read of Why is the ‘straight line’ path across continent so curved? Or do they have a “shot of Mercator” and move … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Geographicals Game Tutorial
Today, we’ve arrived back at our … Javascript Lazy Evaluations themed … Drag and Drop themed … Geography Quiz themed … … blog posting thread we last visited with the recent Javascript Lazy Evaluation Timestamp Game Tutorial. Why? Well, there … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, date, datetime, day of week, daylight saving, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Next Episode Button Scenarios Functional Transition Tutorial
Revisiting the recent Next Episode Button Scenarios Primer Tutorial has a couple of advantages … we managed to make keyframes/transitions logic start working for the 3 of 5 ideas we had regarding our Short Wait (for new episode streaming service … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, background, background image, binge, bingeing, button, click, CSS, delay, div, elementproress, emoji, HTML, Javascript, keyframes, linear gradient, meter, overlay, programming, SVG, transition, transitions, tutorial, video, wait, watch, watching, width
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SVG Shapes Aesthetics Tutorial
In a sizeable online web application project, it can be that you “put off” annoyances to follow through on “the main game”, so to speak. But, don’t forget to come back to at least try to fix the annoyances! And … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged 404.php, absolute, aesthetics, animation, annotate, annotation, annoyance, attribute, attrribute selector, audio, blog, collaboration, color picker, colour, colour picker, commentary, communication, conduit, data, data uri, data url, depth, dimensions, drop shadow, dropdown, element, elevation, email, emoji, error, error 404, fill, filter, foreignObject, form, geometry, hardcoding, height, HTML, image, input, Javascript, line, linear, mathematics, maths, media, mode, navigation, onsubmit, opacity, origin, overlay, percentage, PHP, position, post, programming, responsive design, rotate, rotation, search engine, select, shadow, shape, share, sharing, SMS, src, srcdoc, stroke, superimposition, SVG, svg animation, svg filter, svg image, svg text, SVG viewBox, svg+xml, text, textbox, title, transform, transformation, transparent, tutorial, uniquifier, units, url, video, viewBox, viewBox attribute, width, Wordpress, wordpress blog, wrapper, wrapper function, XML, z-index
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Next Episode Button Scenarios Primer Tutorial
We were streaming episodes of Frasier, effectively “binge watching”, the other day, on Stan, and were impressed by the cuteness of the … Next episode … … button “linear gradient” look. So we wrote a “proof of concept” Short Wait … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, background, background image, binge, bingeing, button, click, CSS, delay, div, elementproress, HTML, Javascript, keyframes, linear gradient, meter, programming, SVG, transition, transitions, tutorial, video, wait, watch, watching
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SVG Shapes Iframe Srcdoc Double Quote Tutorial
It’s tempting to think, for a given scenario, you’ve written code that can satisfy you forever. How about, for a day?! Well, with the recent SVG Shapes Aesthetics Tutorial it may well have ended up “a day” before we noticed … Continue reading →