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Tag Archives: textbox
PHP/HTML/Javascript Sudoku Game Collaboration Notifications Tutorial
Say the word “collaboration”, as with yesterday’s HTML/Javascript Sudoku Game Collaboration Tutorial start, and we think, as far as communication conduits go we’d like to start using … notifications … <?php echo ” function ifcheck() { if (eval(” + thenums.length) … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged $_GET, arguments, cell, Chat, collaboration, comments, conduit, data, data source, DOM, dropdown, email, file_get_contents, file_put_contents, game, grid, HTML, input, invitation, Javascript, linear gradient, localStorage, mailto, mathematics, maths, mode, notification, notifications, personalization, PHP, programming, recall, select, share, sharing, SMS, sudoku, table, textarea, textbox, tutorial
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HTML/Javascript Sudoku Game Collaboration Tutorial
Onto yesterday’s HTML/Javascript Sudoku Personalized Game Tutorial‘s progress with our Sudoku game is today’s collaboration and sharing phase, offering … email SMS … conduits to involving outside parties into your Sudoku “party”, via an invitation to the relevant emailee or … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged $_GET, arguments, cell, Chat, collaboration, comments, conduit, data, data source, DOM, dropdown, email, file_get_contents, file_put_contents, game, grid, HTML, input, invitation, Javascript, localStorage, mailto, mathematics, maths, mode, personalization, PHP, programming, recall, select, share, sharing, SMS, sudoku, table, textarea, textbox, tutorial
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Textbox Div Contenteditable Primer Tutorial
We have an idea for use for the following componentry … div contenteditable=true … only hosting … input type=text value=” placeholder=[Some Instructive Blurb] readonly … initially like … <div onblur=docss(this.innerText); data-style=’border: 1px solid blue;’ id=mydiv contenteditable=true onclick=”if (this,innerText.length == 0) … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged append, attribute, click, contenteditable, CSS, div, DOM, dynamic, element, HTML, innerHTML, innerText, input, Javascript, onclick, placeholder, programming, readonly, stop press, style, styling, textbox, tutorial
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Ajax PHP Game Makeover Tutorial
We have a CSS SVG theme with today’s work improving on yesterday’s Ajax PHP National Capitals Game Flags Tutorial‘s progress. As with CSS and SVG XML Primer Tutorial from a few days ago, our CSS SVG “makeover ideas” include all … Continue reading
Posted in Ajax, Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, border image, capital, cell, client, country, country code, CSS, cursor, data scraping, default, delimitation, delimiter, design, dropdown, emoji, emoji flag, event, flag, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, ISO, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, SVG, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP National Capitals Game Flags Tutorial
Further to yesterday’s Ajax PHP Game Wikipedia Images Wait Tutorial … capitals are connected to countries … countries are connected to iso two letter country codes … iso two letter country codes are connected to emoji flags Yes, all the … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, capital, cell, client, country, country code, data scraping, default, delimitation, delimiter, design, dropdown, emoji, emoji flag, event, flag, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, ISO, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP Game Wikipedia Images Wait Tutorial
Today we talk about a first for us. We’re using a … linear gradient animation … to help a user “wait” for their Wikipedia images to arrive in “the pink area”. Our non-mobile users may wonder “Why the need?”. Well, … Continue reading
Posted in Ajax, Animation, eLearning, Event-Driven Programming, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, cell, client, data scraping, default, delimitation, delimiter, design, dropdown, event, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP Game Wikipedia Images Tutorial
Today we’re combining … the progress in the day before yesterday’s Ajax PHP RegEx Entry Games Tutorial … and … the integration reminders of how “every picture is worth a thousand words” from yesterday’s Worldwide Country Quiz Game Wikipedia Images … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, architecture, autocomplete, autocompletion, background, background image, backward compatibility, cell, client, data scraping, default, delimitation, delimiter, design, dropdown, event, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, Javascript, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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PHP/HTML/Javascript Sudoku Game Chat Typing Tutorial
We’ve seen chat websites and SMS messaging types of apps that indicate to users in communication with each other when another user is typing, so that they have a chance to wait for that correspondence before sending their own next … Continue reading →