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Chess Game Correspondence Tutorial 
Yesterdayโs Chess Game Midway Scenario Layout Tutorial โMidway Layout Scenarioโ for our Chess Game Practice was a conduit to another idea. Any ideas what? Anyone? Anyone? Yes, Con Nike, we can send off a snapshot of the Chess Game at โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, huddling, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Midway Scenario Layout Tutorial 
We are always intrigued by those Chess โend game scenariosโ that appear in the newspaper. Weโre guessing to get good at Chess you need to know strategies to adopt for various scenarios. With that in mind, in addition, onto those โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaboration, commentary, communication, contain, contenteditable, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Practice Player Commentary Tutorial 
We wanted to start thinking more of the players regarding our recent Chess Game Practice web application, further to yesterdayโs Chess Game Practice Touchdown Tutorial. As such, regarding player names in games we really admire the โฆ contenteditable=true โฆ global โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaboration, commentary, communication, contain, contenteditable, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, rule, rules, Safari, scale, scaling, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Fullscreen API Primer Tutorial 
Todayโs new API to explore, for us, relates to the Fullscreen API. The name says it all, except that weโll reiterate โฆ The Fullscreen API adds methods to present a specific Element (and its descendants) in fullscreen mode, and to โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged clock, enter, full, fullscreen, fullscreen api, HTML, Javascript, keyboard, network clock, onresize, programming, screen, SVG, toggle, tutorial
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World Clickarounds Scrollable Annotations Tutorial 
Today we involve โฆ the web applications of World Clickarounds Google Map Chart Onclick Logic Tutorial โฆ and โฆ the discovery made in Fixed Questions Flexible Answers Quiz Tutorial โฆ โฆ pointing us to the fact that our limited left โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abscissa, Ajax, annotation, arc, Bezier curves, button, canvas, character, clickarounds, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, fill, flag, FormData, freeformatter, fromCodePoint, getBoundingClientRect, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, map, mathematics, opacity, overlay, PHP, polygon, programming, prompt, quadratic curve, rotation, scroll, scrolling, sequence, shape, shapes, standing order, string, stroke, text, toggle, tutorial, unicode, vertical scrolling, width, z-index
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Feedback Canvas Curve Annotations Tutorial 
Additional functionality possibilities for the โbase graphicsโ are an important foundation for more useful Standing Order Sequence work for the Feedback web application of yesterdayโs Standing Order Sequences Canvas of Image Dimensions Flexibility Tutorial, because you can โฆ create a โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abscissa, Ajax, annotation, arc, Bezier curves, button, canvas, character, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, fill, flag, FormData, freeformatter, fromCodePoint, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, mathematics, opacity, overlay, PHP, polygon, programming, prompt, quadratic curve, rotation, sequence, shape, shapes, standing order, string, stroke, text, toggle, tutorial, unicode, width, z-index
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Standing Order Sequences Canvas of Image Dimensions Flexibility Tutorial 
We find, quite often, with I.T. work, we have โฆ ideas days โฆ and โฆ implementation days โฆ and sometimes the first needs the second, because the first needed the day to effectively โget the ideas on paperโ, but the โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abscissa, Ajax, annotation, button, canvas, character, codepoint, compression, dimensions, emoji, emoji flag, external Javascript, feedback, flag, FormData, freeformatter, fromCodePoint, height, HTML, html entity, HTML Entity Name, HTML Entity Number, HTML5, implementation, increment, Javascript, localStorage, lossless, mantissa, mathematics, opacity, overlay, PHP, programming, prompt, rotation, sequence, standing order, string, text, toggle, tutorial, unicode, width, z-index
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Chess Game Check Logic Tutorial


โ 
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle โฆ Chess check logic โฆ regarding โฆ castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has โฆ Continue reading โ