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Tag Archives: transform
HTML Square Horizontal Rule Plot Polynomial Tutorial
Yesterday’s HTML Square Horizontal Rule Plot Axes Tutorial start with … linear equation plotting … has been extended today (by one dimension) to … polynomial equation … and along the way we … highlight Y axis intercepts and X axis … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Plot Axes Tutorial
A lot of us have a goodly amount of “visual learner” in us, and the study of geometry or algebra or calculus in mathematics is full of opportunities for “visual cues” to topics that look a bit “dry” on paper. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing Image Reveal Game Tutorial
Rest assured all of yesterday’s HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial thoughts will continue on with any extended functionality with our “HTML Square Horizontal Rule Tracing” inspired web application’s dropdown list of games and puzzles. With that … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Propogation Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Game Tutorial continued on with the … HTML hr and div elements made up to be … lines vertices … only needing the underlying … table cell elements as graphical position markers only (made … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, DOM, event, game, getBoundingClientRect, graphics, grid, hash, hashtag, horizontal rule, HTML, Javascript, line, location.hash, match, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial
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