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Tag Archives: underlay.opacity
Word Find Game Personalization Tutorial
Yesterday’s Word Find Game Modes of Use Tutorial gave us the means by which we could have multiple players in our “Finding the Word” game, as a number. But many users prefer “names” to “numbers”. And so … we start … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, Mac OS X, macOS, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, paste, player, players, programming, say, select, selection, selection api, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Word Find Game Modes of Use Tutorial
Online games often feature … degree of difficulty number of player(s) … modes of use that the user(s) can control. And so, with this in mind, to improve on yesterday’s Word Find Game Underlay Tutorial we’ve set out providing ways … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, mode, modes of use, number of players, paste, player, players, programming, select, selection, selection api, Tclipboard, text, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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