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Dominoes Horizontal Block Game Width Tutorial
Specifically, it is your smaller mobile device … width … in their “portrait” modes of orientation, that is the focus of today’s work, further to yesterday’s Dominoes Horizontal Block Game Collaboration Tutorial, improving our Dominoes Horizontal Block Game here. This … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, game, hash, hashtag, IDE, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage, width, z-index
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Dominoes Horizontal Block Game Collaboration Tutorial
Onto yesterday’s Dominoes Horizontal Block Game User Experience Tutorial‘s progress regarding our Dominoes Horizontal Block Game … as well as yesterday’s player “Turn Away Paradigm” for one device scenarios of play … today we add … collaboration, via … email … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, collaboration, contenteditable, Document Root, DOM, email, FileZilla, game, hash, hashtag, IDE, image, image editor, Javascript, limit, macOS, noun, onblur, online game, OOP, PaintBrush, PHP, planning, preparation, project, resource, resources, section, share, sharing, SMS, span, table, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage
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What I find most interesting here is how honestly the post names the hard part: getting focus to work with [element].click() and [element].blur() is the kind of detail that looks trivial until you actually try to drive a page this way. The single-row table that deliberately overflows to the right also makes sense as a design choice, since a radio playlist needs to be scrolled through rather than squeezed into one screen. And the payoff β clicking one song link and having the songs play in sequence and loop back through the list β is a neat reward for all that plumbing with the audio-only YouTube player.