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Tag Archives: user
Javascript Map Array Field Tutorial
The way the inhouse Javascript Map Array web application worked as of the day before yesterday’s Javascript Map Array Hashtag Tutorial involved … a whole of file (or your entered string) processing of CSV data where the first two fields … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged Ajax, area chart, array, bar chart, browse, browsing, button, chart, column, column chart, conduit, CSV, data, delimit, delimitation, delimiter, Did you know, DOM, drag and drop, email, emoji, emoji button, eval, field, file, file browsing, filter, form, function, generic, genericization, geo chart, get, Google chart, Google Charts, groupBy, hardcoding, hash, hashtag, hashtagging, histogram, Histogram Chart, hybrid, import, intervention, inventory, iPhone, Javascript, line chart, location.hash, mailto, map, method, mobile, navigation, object, Object Oriented Programming, OOP, pie chart, programming, push, relationship, set, share, sharing, SMS, spreadsheet, structure, tool, tutorial, undefined, url, user, user defined
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Find Games Peer to Peer Tutorial
It wasn’t our initial intention, but on completion of the cloning aspects to … sporning from the Find the Words game basis … cloning to a … Finding the Numbers game … as two distinct entities, we could piece them … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, navigation, numbers, onchange, onclick, option, overlay, parameterization, peer, peer to peer, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, subelement, table, table cell, text shadow, textarea, timer, tutorial, user, webpage, word, word game
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Colour Coded Mobile Form With Onsubmit Captcha Tutorial
Yes, am sure lots of you could have told me about yesterday’s Colour Coded Form With Onsubmit Captcha Tutorial … But what about mobile? Well, it’s your turn to say … Told you so. It’s the scenario whereby there is … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, disable, event, external Javascript, form, getImageData, Go, HTML, HTML5, human, image, img, inert, iOS, iPad, iPhone, Javascript, keyboard, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, readonly, real person, script, security, submit, test, textbox, tool, tutorial, user, validation, webpage
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Colour Coded Form With Onsubmit Captcha Tutorial
We suspected there would be difficulties when, elaborating on yesterday’s Colour Coded Form Captcha Tutorial‘s start … dynamically adding Captcha Colour Code logic (via the use of external Javascript) to an HTML webpage form … which had no form onsubmit … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, event, external Javascript, form, getImageData, HTML, HTML5, human, image, img, Javascript, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, real person, script, security, submit, test, tool, tutorial, user, validation, webpage
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Colour Coded Form Captcha Tutorial
Are you human? This is not such a silly question, in the online world. There are ways to access software with no real human intervention among … legitimately usefully unintendedly maliciously … and if you design a web application looking … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, event, external Javascript, form, getImageData, HTML, HTML5, human, image, img, Javascript, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, real person, script, security, submit, test, tool, tutorial, user, validation, webpage
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Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Starts With Textarea CSS Styling Mobile Tutorial
Because yesterday’s Starts With Textarea CSS Styling Tutorial‘s “Starts With Textarea” web application involved logic with so much … HTML element focus … Javascript keyboard event logic … dependencies, we were not overly surprised testing it on mobile (iOS) platforms, … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged background-color, button, click, CSS, event, events, focus, getBoundingClientRect, getComputedStyle, HTML, iOS, iPad, Javascript, keyboard, mobile, onblur, onchange, onkeydown, onkeypress, overlay, programming, selector, starts with, stye, styling, textarea, touch, touch screen, tutorial, user, virtual keyboard, window.getComputedStyle
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Google Chart Image Chart Angled Text Annotation Tutorial
It’s Tuesday, in places around the world, looking back at yesterday’s Google Chart Image Chart Image Map Event Editing Tutorial. Can’t help but think we’ve forgotten something. Ah yes … You talkin’ to me? You talkin’ to me? Meanwhile, back … Continue reading →