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Tag Archives: viewport
GeoJson World Countries Zoom Tutorial
Onto yesterday’s GeoJson World Countries TimeZone Times Tutorial GeoJson World Countries web application’s capabilities we want to add zooming, that doesn’t rely on web browser functionality (which continues to work). With that in mind we create a new emoji ( … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged adverb, alert, area, async, attributes, canvas, client, color, colour coding, confirm, countries, country, data, dataset, div, DOM, emoji, emoji flag, flag, geo chart, geojson, gesture, global data attributes, Google chart, HTML, IFRAME, image, image map, img, infill, infill colour, initialize, integration, intelligence, interactive input, iOS, iPhone, iso 639-2, iso 639-3, iso code, Javascript, JSON, map, map chart, meta, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, popup, popup window, programming, prompt, properties, property, reference, rgb, rgba, server, software integration, stop press, SVG, time, timezone, touch, touch gesture, tutorial, user, user input, user interaction, viewport, web browser, when, where, Wikipedia, z-index, zoom
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Contenteditable OuterHTML Ideas CSS Tutorial
Onto yesterday’s Contenteditable OuterHTML Ideas Mobile Tutorial we turn our attention to some aesthetics matters with this “Contenteditable OuterHTML Ideas” web application. Yes, most of this involves CSS changes, such as those for those div elements … <style> div.indiv { … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animation, calc, clone, contenteditable, CSS, DOM, event, glow, grid, height, HTML, innerHTML, iPad, iPhone, Javascript, meta, meta tag, mobile, onclick, outerHTML, outline, outline offset, programming, radial gradient, stopPropagation, table, transition, tutorial, units, vh, viewport, watermark, width
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Contenteditable OuterHTML Ideas Mobile Tutorial
Developing yesterday’s Contenteditable OuterHTML Ideas Watermark Tutorial on this MacBook Air had us a bit neglectful of mobile platforms. This neglectfulness manifested itself in the usual “width” and “height” dilemmas … add a meta viewport tag, such as our … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animation, calc, clone, contenteditable, CSS, DOM, event, glow, grid, height, HTML, innerHTML, iPad, iPhone, Javascript, meta, meta tag, mobile, onclick, outerHTML, programming, stopPropagation, table, transition, tutorial, units, vh, viewport, watermark, width
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Apple Script Execution of Start Word Suggestions for Wordle Tutorial
It’s 2022 as we write this blog post and these days your macOS operating systems no longer present you with the chance to create desktop shortcuts that run a program with user defined arguments. But there is still Apple Script … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged AppleScript, body, click, command, command line, CSS, cursor, dictionary, document.getElementsByTagName, DOM, double click, event, head, IFRAME, interaction, intersession, Javascript, meta, onclick, ondblclick, onload, overlay, PHP, programming, progress, prompt, script, scripting, sort, sorting, standing order, style, styling, table, tbody, td, th, thead, title, tr, tutorial, user, user interaction, viewport, web browser, word, word game, wordle
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