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Tag Archives: z-index
GeoJson World Countries Geo Chart Tutorial
There are many advantages regarding today’s task to … Integrate Google Chart Geo Chart … as an additional “drill down” map option, functionality adding onto the work of yesterday’s GeoJson World Countries Tutorial. What deducible data item needs to be … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alert, area, attributes, canvas, confirm, countries, country, data, dataset, emoji, emoji flag, flag, geo chart, geojson, gesture, global data attributes, Google chart, HTML, IFRAME, image, image map, img, integration, intelligence, interactive input, iso 639-2, iso 639-3, iso code, Javascript, JSON, map, map chart, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, popup, popup window, programming, prompt, properties, property, reference, software integration, stop press, SVG, timezone, touch, touch gesture, tutorial, user, user input, user interaction, where, Wikipedia, z-index
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GeoJson World Countries Tutorial
Know your GeoJson! Yes, pretty obviously, any two GeoJson datasets might display the same in that “map plotting” sense, but one might have different and/or more “intelligence” than the other. Often, an XML has more “intelligence” than equivalent HTML (barring … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged alert, area, attributes, canvas, confirm, countries, data, dataset, geojson, gesture, Google chart, HTML, IFRAME, image, image map, img, integration, interactive input, Javascript, JSON, map, map chart, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, popup, popup window, programming, prompt, properties, property, reference, software integration, stop press, timezone, touch, touch gesture, tutorial, user, user input, user interaction, where, Wikipedia, z-index
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GeoJson World Coastline TimeZone Tutorial
Luckily for programmers all over, the organization of TimeZones has had an International flavour in its development and maintenance. As such, given the “purely coastline” GeoJson data involved in our fledgling PHP web application of yesterday’s GeoJson World Coastline Primer … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, canvas, geojson, gesture, HTML, IFRAME, image, image map, img, integration, Javascript, JSON, map, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, programming, reference, software integration, stop press, timezone, touch, touch gesture, tutorial, where, z-index
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GeoJson World Coastline Primer Tutorial
We’re keen to further explore the possibilities of GeoJson public data sets, further to yesterday’s Swift Playgrounds on macOS Map Emoji Tutorial. And then we remembered some of the methodologies we used with Responsive Web Design Landing Page Image Map … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged area, canvas, geojson, HTML, image, image map, img, Javascript, JSON, map, onclick, overlay, PHP, programming, tutorial, z-index
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Responsive Web Design Landing Page Image Map Onresize Tutorial
We try to not make the onresize event a “second class citizen” in our thinking here, and we wait for the day we think about it as a matter of course, and we’ll know we’ve arrived at some representation of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, base64, base64_encode, child, CSS, data uri, data url, file_get_contents, GD, getBoundingClientRect, height, HTML, IFRAME, image, image map, img, Javascript, landing page, left, onclick, one image, one image website, onload, onmouseout, onmouseover, onresize, overlay, parent, photography, PHP, position, programming, top, transparency, transparent, tutorial, webpage, width, z-index
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Responsive Web Design Landing Page Image Map Tutorial
The recent Responsive Web Design Landing Page Incarnation Tutorial said … So, why keep the old way? Well, we packed the “old way” with content rich functionality, and do not want to ditch that yet, but maybe over time?! We’re … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged area, base64, base64_encode, child, CSS, data uri, data url, file_get_contents, GD, getBoundingClientRect, height, HTML, IFRAME, image, image map, img, Javascript, landing page, left, onclick, one image, one image website, onload, onmouseout, onmouseover, overlay, parent, photography, PHP, position, programming, top, transparency, transparent, tutorial, webpage, width, z-index
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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