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Tag Archives: z-index
HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
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One Image Your Own Slideshow Dynamic CSS Filters and Transforms Tutorial
Up to the One Image Your Own Site Dynamic CSS Filters and Transforms Tutorial of yesterday, we’ve talked about random image orderings and arrangements. But if we are offering the functionality of a user defined numeric image sequence, it could … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged button, canvas, client, CSS, document.write, DOM, drawImage, emoji, filter, generic, genericize, getBoundingClientRect, HTML, IFRAME, image, inherit, Javascript, margin-top, menu, one image, onion, order, overlay, photography, PHP, programming, slideshow, transform, transformation, tutorial, z-index
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Who Am I Game Linked Iframe Tutorial
Today’s work adds functionality onto yesterday’s Who Am I Game Primer Tutorial, allowing for this game to involve two players. Two players using the one computer or device? We do this today by making use of the HTML (textbox) input … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Ajax, child, game, games, HTML, IFRAME, Javascript, jQuery, linked list, nesting, opacity, overlay, parent, programming, tutorial, Wikipedia, z-index
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Floor Wall and Roof Framing Members Primer Tutorial
We all learn differently, but personally, I find it easier to learn things of a certain ilk and things that are new to me, when the study material is augmented by pictures in the form of a diagram or photograph … Continue reading →
Posted in eLearning, GIMP, Tutorials
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Tagged area, background-position, carpentry, click, CSS, data attributes, floor, framing, gaussian blur, GIMP, HTML, image, Javascript, learning, map, mobilefish, overlay, programming, prompt, reveal, roof, tutorial, wall, z-index
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Textarea Pointing Local Font Canvas Overlay Deletes Tutorial
In life, as in programming, it’s the “what ifs?” about a job that can take a whole lot longer than you think, I suppose, as much as anything, if you’re an optimist like me, and want to get into projects … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, backspace, canvas, click, colour, data uri, delete, delimitation, div, DOM, download, dropdown, email, encodeURIComponent, essay, event, flip, flop, font, font-face, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeydown, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, select, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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